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Fast paced, stamina based combat system with a heavy emphasis on weapon weight. In combat the player can attack, dodge, roll, and parry their opponents moves, classic capabilities found in souls-like games with its own unique touches.
Melee combat revolves around managing stamina, using unique weapon skills and the skillful usage of blocks, parries, magic and finishers. In Baltane aura manipulators imbue magic weapons with powerful spells, allowing you to blend magic into any melee encounter.
FADE’s feedback loop revolves around exploring areas, finding forgotten items, opening passageways and remapping Baltane’s aura mantles to recover the trade routes.
In between this endeavor, the player will find lairs of the homunculus behind Baltane’s ruin and have to defeat them to progress the story.
FADE hopes to provide a classic RPG inspired journey with a souls-like twist on the combat. Players can expect to travel to settlements, take on quests, meet interesting NPCS, and face off against powerful foes in between.
In order to impact the land of Baltane for the better or worse, they’ll have to link aura mantles, defeat powerful bosses, and engage in challenging side quests.